AI Insights · Timothy · July 2022
Top 5 Cannabis Games on iOS in New Zealand Q2 2022
Explore the performance of the top 5 cannabis-themed games on iOS in New Zealand during Q2 2022. Discover insights on downloads, revenue, and active users.
In the second quarter of 2022, the top 5 cannabis-themed games on the iOS platform in New Zealand showcased diverse trends in weekly downloads, revenue, and active users. The data, sourced from Sensor Tower, reveals the performance metrics for each game, providing a comprehensive overview.
Weed Inc: Idle Tycoon from Metamoki Inc. experienced fluctuations in its weekly revenue, peaking at approximately $873 in early April but gradually declining to $319 by the end of June. Weekly downloads also saw a significant drop from 627 in late March to around 61 by the end of the quarter. Active users mirrored this trend, decreasing from 1.3K to 334 over the same period.
Hempire - Weed Growing Game by LBC Studios Inc. showed a steady decline in weekly downloads, starting at 71 in late March and ending at 49 by the end of June. Revenue followed a similar pattern, with a notable decrease from $609 to $159. Active users remained relatively stable, fluctuating slightly but ending the quarter at 154.
Weed Firm 2: Back To College from Ludum LLC had a more stable performance. Weekly downloads hovered around 60-70 throughout the quarter, with a minor peak at 74 in mid-May. Revenue showed modest fluctuations, peaking at $220 in mid-June. Active users remained consistent, averaging around 160-170.
Bud Farm: Idle Tycoon Game by LDRLY saw its weekly revenue peak at $216 in late May, with a slight decline to $149 by the end of June. Downloads were minimal, peaking at 48 in early May but dropping to just 1 by the end of the quarter. Active users also decreased, from 37 in late March to 11 by the end of June.
Cheech and Chong Bud Farm from LDRLY had a mixed performance. Revenue peaked at $172 in early May before settling at $83 by the end of June. Downloads were sporadic, with notable peaks at 81 in late April and 23 in mid-June. Active users showed a gradual increase, starting at 50 in late March and reaching 58 by the end of June.
For more detailed insights and analytics, visit Sensor Tower.